Strongest Endgame Builds in Last Epoch
With deep character customization and challenging late-game content, Last Epoch rewards committed players who devote time perfecting their builds. This guide comprehensively analyzes the current best performing endgame builds based on extensive community testing and leaderboard performances. Follow these optimized setups to achieve higher Corruption levels, better loot farming, and defeat the toughest bosses in Sanctuary. New seasonal updates will undoubtedly alter the meta, but here lie Season 1's deadliest forces for dominating Eterra.
Understanding Endgame and Build power
For Last Epoch's endgame, "power" equates to a build's ability to handle increasingly punishing Corruption levels. As Corruption rises, so too do monster damage and health pools, alongside dropping better rewards. Simultaneously, players unlock access to tougher dungeons and bosses through consistent progression. Builds listed here stand out through their survivability and damage potential against Late Game Corruption 250 Fiends.
When evaluating builds, assess each class's strengths while acknowledging viable options across tiers. Certain masteries promote straightforward play while others involve strategic trickery. While S Tier overshadows all for leaderboard topping, dedicated warriors rise through any class following their passion. As updates arrive, adapt strategies while retaining mastery over Eterra's mysteries.
S Tier: The Pinnacle of Power
These supreme masteries excel through balanced offensive excellence and longevity fits. Their combination of high damage outputs, utility, and sustainability grants unparalleled pursuit of Eterra's wonders.
Bleed Warlock - Massive DoT damage through Curses like Despair alongside Scourge Raven sacrifice. Synergizes items perfectly while inflicting rot from distance.
Wraith Summoner Necromancer - An undying legion bolstered by Revival passive bonuses and Occultist items. Unmatched summoner performance through itemization mastery.
Hydrahedron Runemaster - Runemastery epitomized through explosive Hydraordon detonation buffed by Armager items. Versatile crowd control and mobility through Teleport makes it adaptable.
Plasma Orb Runemaster - Hybrid playstyle marrying ranged damage through Plasma Orb with potent melee via items like Skullcrack coupled with utility thanks to Focus and Elemental Bind.
Ballista Falconer - Avian companions bolster players while Ballista shreds screens. Excels as a solo or party member through built-in defenses via Crowd's Favor passive.
A Tier: Solid Performers
These masteries prove more than capable of vanquishing Sanctuary's threats through focused damage or utility, requiring modest optimization to reach "S" heights. Their skill synergizes grant smooth endgame journeys.
Skeletal Mage Necromancer - Concentrated summoning through Corpse Explosion and skeletal magic. Excellent damage potential while remaining safe through control.
Frostbite Frost Claw Runemaster - Elemental versatility pairing Frostbite's control and Frost Claw burst via Eradicator set. Highly mobile build.
Swipe Werebear Druid - High damage through melee focus via skills like Swipe while shapeshifting complements threat management via taunts and absorbs.
Lightning Swarmblade Form Druid - Equally dangerous build maximizing Swarmblade potential by coupling Lightning skills like Storm Totem. High crowd clear, especially with proper itemization.
Bleed Hammer Throw Paladin - Ranged tank utilizing control and respectable spike damage. Solid support role through auras and CC resistance shred.
Dive Bomb Falconer - High mobility build involving Falcon companions diving foes while players pelt them with arrows. Effective solo or crowd control support class.
Shadow Daggers Bladedancer - Deadly melee critting and evasion focusing on Shadow skills to whittle targets down alongside distraction combos. Flexible defense through escape abilities.
Static Orb Sorcerer - Electrified static bolts paired with spells like Frost Nova facilitate high AoE capability through damage over time. Solid choice for new players.
B Tier: Strong Options needing Optimization
These masteries can surmount Eterra's pinnacles but require deliberate investment tweaking or gearing to sustain higher Corruption. With diligence, approach "A" mastery viability.
Skeletal Mage Necromancer - Corpse based multi-target damage lacking defensive depth needing item support.
Fireball Sorcerer - Burst damage fireball specialist with survivability dependent on gearing. Potential complexity frustrates some.
Earthquake Werebear Druid - Melee centered damage dealer prioritizing survivability over multi-target options via gearing.
Spark Charge Runemaster - High mobility caster utilizing lightning capable of ascending tiers with refined gear/passives.
Explosive Totem Shaman - Reliant on specific items and passives to propel multi-target and damage reach beyond "A".
Hungering Souls Lich - Summon reliant damage dealer requiring sustain optimizations through items/ passives.
Squirrel Summoner Beastmaster - Support centric class lacking nuke potential until geared effectively. Better in parties.
C Tier: Builds needing attention
Enjoyable but underperforming until buffs addressing sustain or scaling issues. Potential remains with balanced tweaks.
Elemental Nova Sorcerer - Jack of all trades master lacking optimization for damage depth.
Harvest Lich - Early summoner with less scaling dependency making it a poor late recommendation.
Maelstrom Werebear Druid - Lacks damage focus requiring excessive optimizations better invested elsewhere.
Tempest Earthquake Beastmaster - Middling damage reliant on items lacking build versatility until tweaks.