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Diablo 4 Season 6 Best Runes (Runewords) Tier List (Vessel of Hatred)

Tag:Barbarian Build GuideBeginners guideDiablo 4Diablo 4 SeasonDruid Build GuideNecromancer Build GuideRogue Build GuideSorcerer Build Guide
10/1/2024 5:36:59 PM

Read our guide to understanding the power and potential of runes and runewords in Diablo 4's Season 6, specifically in the Vessel of Hatred expansion! This guide is designed to help you navigate through the complexities of the rune system and to provide a tier list of runes and runewords, ensuring you make the most informed choices for your gameplay.


How Diablo 4 Runes Work in Season 6 Vessel of Hatred?

In Diablo 4, runes are a new type of socketable item introduced in the Vessel of Hatred expansion. The Rune system in Diablo 4 Season 6 and the Vessel of Hatred expansion has been significantly revamped to provide players with more meaningful and impactful customization options, as well as a new endgame activity centered around acquiring powerful Runes.

These runes can be classified into two main types:

  • Generator Runes (Ritual Runes): These runes generate offerings when certain conditions are met. Each ritual rune pairs with a spender rune, activating its effects based on the offerings accumulated.

  • Spender Runes (Invocation Runes): These runes consume the offerings generated by ritual runes to cast powerful skills or buffs, enhancing your character's abilities in combat.

Each rune type must be paired effectively to maximize your character's potential. Players are limited to two pairs of runes, adding a strategic layer to the customization of characters. Now, we'll go through each rune, explaining what they do and why some are ranked higher in the tier list.


Diablo 4 Run Tier List in Season 6 Vessel of Hatred

Here is our tier list of the Runes in Diablo 4 Season 6 and the Vessel of Hatred expansion, based on the

S-Tier Runes:

  • YUL (Legendary) - Cast a Skill with a Cooldown (50 offering)

  • TAM (Legendary) - Cast a non-Channeled Core Skill (25 offering)

  • LITH (Legendary) - Stand still for 0.3 seconds (25 offering)

  • EOM (Legendary) - Reduce your active Cooldowns by 0.25 seconds (100 Offering, Overflow: Further Reduced Cooldowns, Cooldown: 1 Second)

  • OHM (Legendary) - Evoke the Barbarian's Enhanced War Cry, increasing your Movement Speed and damage dealt (500 Offering, Overflow: Increased Duration, Cooldown: 2 Seconds)

  • VEX (Legendary) - Gain +3 to all Skills for 5 seconds (400 Offering, Overflow: Increased Duration, Cooldown: 1 Second)

  • YOM (Legendary) - Evoke the Druid's Petrify, Stunning enemies and increasing your Critical Strike Damage against them (500 Offering Cooldown: 5 Seconds)

A-Tier Runes:

  • XOL (Legendary) - Evoke power from another Class (150 offering)

  • CIR (Magic) - Cast the same non-channeled Skill 3 times in a row (25 offering)

  • BAC (Legendary) - Travel 5 meters (50 offering)

  • GAR (Magic) - Gain 2.5% Critical Strike Chance for 5 seconds, up to 25% (25 Offering, Overflow: Gain Multiple Stacks, Cooldown: 1 Second)

  • JAH (Legendary) - Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable (500 Offering Cooldown: 2 Seconds)

  • KRY (Rare) - Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies (500 Offering, Cooldown: 3 Seconds)

  • TEC (Magic) - Evoke the Barbarian's Earthquake, dealing damage to enemies within (100 Offering, Overflow: Increased Size, Cooldown: 1 Second)

  • ZEC (Rare) - Reduce your active Ultimate Cooldown by 4 seconds (200 Offering, Overflow: Further Reduced Cooldow, Cooldown: 2 Seconds)

B-Tier Runes:

  • ZAN (Magic) - Cast an Ultimate Skill (150 offering)

  • NOC (Magic) - Inflict a Crowd Control that isn't Slow or Chill (5 offering)

  • CEH (Magic) - Summon a Spirit Wolf to attack enemies for 8 seconds (100 Offering (Overflow: Summon Multiple Wolves Cooldown: 1 Second)

  • LAC (Rare) - Evoke the Barbarian's Challenging Shout, reducing your damage taken (800 Offering, Overflow: Increased Duration, Cooldown: 1 Second)

  • LUM (Magic) - Restore 1 Primary Resource (5 Offering, Overflow: Increased Resource Restored, Cooldown: 1 Second)

  • MOT (Rare) - Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow (150 Offering, Overflow: Gain Multiple Shadows, Cooldown: 1 Second)

  • NER (Rare) - Evoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth (700 Offering, Overflow: Increased Duration, Cooldown: 6 Seconds)

  • QAX (Rare) - Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage (400 Offering, Overflow: Further Increased Damage, Cooldown: 1 Second)

  • THUL (Rare) - Evoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies (400 Offering, Overflow: Increased Size, Cooldown: 1 Second)

  • TON (Magic) - Evoke the Sorcerer's Meteorites, dealing damage to enemies (25 Offering, Overflow: Increased Meteorites Spawned, Cooldown: 1 Second)

  • TUN (Magic) - Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies (100 Offering, Overflow: Increased Grenades Spawned, Cooldown: 1 Second)

  • TZIC (Rare) - Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies (250 Offering Cooldown: 1 Second)

  • WAT (Rare) - Evoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them (100 Offering Cooldown: 1 Second)

  • XAN (Legendary) - Your next Skill cast will be a guaranteed Critical Strike and Overpower (700 Offering. Cooldown: 1 Second)

C-Tier Runes:

  • AHU (Legendary) - Lucky Hit: Up to a 100% chance against Injured enemies (10 offering)

  • NEO (Rare) - Deal damage after not taking any within 5 seconds (Resets if Invulnerable, 300 offering)

  • FEO (Rare) - Become Injured or Crowd Controlled (1000 offering)

  • CEM (Magic) - Cast Evade (50 offering)

  • UR (Magic) - Your Minion or Companion kills an enemy or dies (10 offering)

  • YAX (Magic) - Drink a Healing Potion (100 offering)

  • POC (Rare) - Spend 5% of your Maximum Resource (2 offering)

  • MONI (Magic) - Cast a Skill after moving (10 offering)

  • KAA (Rare) - Lose 1% of your Maximum Life (2 offering)

  • MET (Magic) - You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within (100 Offering, Overflow: Increased Duration, Cooldown: 1 Second)

  • ONO (Magic) - Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies (25 Offering, Overflow: Increased Bolts Spawned, Cooldown: 1 Second)

  • QUA (Rare) - Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30% (400 Offering, Overflow: Increased Duration, Cooldown: 1 Second)

  • QUE (Rare) - Evoke the Druid's Earthen Bulwark, granting yourself a Barrier (800 Offering, Overflow: Increased Duration, Cooldown: 1 second)

  • TAL (Magic) - Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies (100 Offering, Overflow: Increased Swarms Spawned, Cooldown: 1 Second)

  • TEB (Magic) - Evoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die (100 Offering Cooldown: 1 Second)

  • XAL (Rare) - Gain 20% Maximum Life for 4 seconds (200 Offering, Overflow: Increased Duration, Cooldown: 1 Second)


Diablo 4 Runewords Tier List in Season 6 Vessel of Hatred

Runewords are combinations of runes that, when socketed together, unleash additional effects that can significantly enhance your gameplay. Here’s a breakdown of the best runewords you can utilize in Season 6:

S-Tier Runewords

  • Frostfire Codex: This runeword combines runes that boost ice and fire damage, perfect for Sorcerers who specialize in dual-element builds.

  • Shield of the Steadfast: Offers increased protection and armor, ideal for front-line fighters such as Barbarians and Crusaders.

A-Tier Runewords

  • Whispering Spirits: Enhances stealth and critical damage, great for Rogues focusing on hit-and-run tactics.

  • Eternal Light: Provides a boost in healing and light-based damage, suitable for Clerics and Paladins.

B-Tier Runewords

  • Thunderclap Echo: Focuses on enhancing abilities that deal thunder and sound-based damage, a niche but powerful choice for specific builds.

  • Viper’s Nest: Increases poison damage and resistance, tailored for Witch Doctors and Necromancers.

C-Tier Runewords

  • Iron Maiden’s Call: Offers defensive bonuses but lacks the offensive power of higher-tier runewords.

  • Burning Rage: Provides moderate boosts to fire damage and anger management, less versatile compared to top-tier options.


Best Rune Combinations

Combining the right generator and spender runes can drastically enhance your character's performance:

  • YUL + VEX: A potent combination for classes with frequent skill cooldowns, providing a significant boost to all skills.

  • TAM + YOM: Ideal for classes that use core skills regularly, allowing for powerful crowd control and damage.

  • LITH + TEC: Great for stationary builds, summoning earthquakes at rapid intervals.


Experimenting with Runes and Runewords

Experimentation plays a key role in maximizing the potential of runes and runewords. The dynamic pairing system means that certain combinations might work exceptionally well for specific builds or situations. Players are encouraged to test different pairings to find what best suits their playstyle.


Advanced Rune Tips

When a rune casts a class-specific skill (like the Druid's Petrify or the Barbarian’s War Cry), it uses the version of that skill from your skill tree, including any upgrades you've applied. This integration enhances the effectiveness of the runes and can lead to powerful synergies with your character’s built-in abilities.

Runes and runewords in Diablo 4 offer a fascinating way to enhance and customize your character in the Vessel of Hatred. By understanding the tier list and experimenting with different combinations, you can tailor your hero to suit your playstyle, whether you're aiming to optimize damage, defense, or utility.