At the very least one of the gameplay elements introduced in Sekiro should find its way into the downloadable content for Elden Ring
Despite the fact that the combat in Elden Ring and Sekiro: Shadows Die Twice do not make for a comparison that is like apples to apples, the developer FromSoftware has decided to draw inspiration from its ninja stealth game for some upcoming downloadable content (DLC). This is because there is a sufficient amount of a connection between Elden Ring and Sekiro: Shadows Die Twice. The result of this drawing from previous experience could help the Shadow of the Erdtree DLC to impact the entire game as it reworks a particular type of retaliation that had been limited to Wolf up until now. This type of retaliation had previously been available only to Wolf. Until recently, only Wolf could take advantage of this particular form of retaliation. Transferring one of Wolf's abilities from Sekiro into Elden Ring, most likely in the form of a new Ash of War but possibly also in the form of a katana with a more narrowly defined purpose, could also help to address a criticism that was leveled against the more recent game when it was first released. This criticism was aimed at the game's difficulty level, which was considered to be too difficult for some players.
It is possible that this could help make Elden Ring significantly more reactive, as it would give the player the ability to directly counter certain attacks if the timing was correct. In particular, this could help make Elden Ring significantly more reactive.
Sekiros Legendary Mikiri CounterBecause it offers players a reliable defense against thrusting attacks that are normally unblockable and would otherwise require them to disengage from the current fight otherwise, the Mikiri Counter has emerged as a central topic of discussion in relation to Sekiro. This is one of the main reasons why it has become such a hot topic of conversation in relation to the game. However, once you have unlocked the Mikiri Counter, fishing for these same thrusting attacks becomes an important strategy against many of the best bosses in Sekiro. This is due to the fact that it does a significant amount of damage to the posture in addition to the damage it does to the body. The additional posture damage that is inflicted by a variant of the Mikiri Counter is the factor that could contribute to Elden Ring's potential for progression if it is introduced during the Shadow of the Erdtree downloadable content. One of the most likely ways that the Mikiri Counter could be implemented is either through the Ash of War skills that can be found on Elden Rings or by including Wolf's Kusabimaru as a one-of-a-kind weapon that already has the skill attached to it.
Both of these possibilities have a high probability of occurring. These two hypotheses are not mutually exclusive. After that, the Mikiri Counter could function in a manner that is comparable to that of a good number of the other parries that are already available to players; however, it would expand the range of attacks that could be defended against utilizing this particular ability. This may go a long way toward making the bosses from the base game as well as the new bosses added in the Shadow of the Erdtree DLC more manageable for melee builds. This could be a significant step toward accomplishing that objective, taking into consideration the high number of foes in Elden Ring that cannot be parried in its current state. It might be a good idea to incorporate a reference to Sekiro into Elden Ring by making the ability a distinguishing feature of a Kusabimaru in particular. There are a lot of fans who got their start with Sekiro before moving on to Elden Ring, and they would appreciate the developer giving a nod to the game that got them interested in the developer in the first place, which was Sekiro. This is due to the fact that FromSoftware's new releases consistently attract a greater number of new players than their prior releases did.
As a consequence of this, a reference contained within the downloadable content (DLC) could be helpful in making FromSoftware's games feel more connected to one another for the fans who eagerly jump onto each new release as it is made available.
Better CountersCreate a more engaging and participatory environment with the help of the Elden Ring
One aspect of Elden Ring that, at the moment, even distinguishes it from other games is the manner in which players are expected to respond to enemies and bosses while engaged in moment-to-moment combat
This is one of the most important aspects of the game
It is more important for players of Elden Ring to commit patterns to memory than it is for them to respond to the attacks as they come
This is true even for the most engaging bosses in the game
The bosses in Elden Rings add delays to their attacks, which adds a layer of rhythm that needs to be learned rather than reacted to
This makes it more important to memorize the rhythm than to react to it
Those who are familiar with the rest of the FromSoftware catalog, in which it is essential for survival to learn boss patterns, may find this to be familiar
The delays that the bosses of Elden Rings add to their attacks, however, add a layer of rhythm that needs to be learned in order to be effective
Instead of providing players with more opportunities to deflect attacks and deal massive amounts of stagger damage based on how they react to a boss moveset, drawing inspiration from Sekiro with a new parry that is similar to the Mikiri Counter could instead provide players with these opportunities
Because the new parry would be based on the Mikiri Counter, this would be something that could be accomplished. This could have a dual impact, giving players more opportunities to hard counter more attacks while also opening the door for the development of skills that make more efficient use of the stagger system. Players would benefit from both of these outcomes. This could serve as a dual purpose as an incentive. It should come as no surprise that more opportunities to counter do not make FromSoftware's bosses overly simplistic or uninteresting because even the final boss of Sekiro can be defeated using the Mikiri Counter.