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Is Whicher Worth Playing?

8/29/2022 6:08:20 PM

Fighting, conspiracy, blood, darkness, fantasy and humor constitute the game elements of the Witcher game series. It is reasonable to say that we would expect to see a heroic character, but as the CDP has always expressed, the White Wolf, the main character of the Witcher, is not a typical hero, but more a mercenary. However, such a setting gives him more flesh and blood.


Witcher is a novel based game, and many novels have not even been translated into English before. The story of this game series is a brand-new experience for most players in the world. Eastern Europe is born with a fantastic color gene, and it has a very Eastern European style. The story is interspersed in the middle ages of Europe in the 13th century.

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1. The Witcher series is a game that basically adheres to the core factors and world outlook of the game from beginning to end.

Core factors

Witchers never use swords as their primary weapon. This is obvious in the first and third generations. Without the seal and potion, it is difficult for the player to move a step under high difficulty. This is not an action game in a pure sense. He just expresses the content in this way.


Compared with DND games, or the more similar Dragon century, Witchers do not have so many complicated skill settings. In the final analysis, there are only five Dharma Seals. This is both respects for the novel and brilliant game design.


For old players, the brain will draw a general plan when facing each different enemy. Most enemies provide a variety of killing methods, but the efficiency is different. This diversity brings a sense of substitution. For players, it is the Witcher's constant pursuit to make players think about their plans and truly become a demon hunters to face the coming battle, but it is only more perfect in the three generations.


Selection is the main element of the Witcher's plot guidance. Players always have to make different choices. In many cases, the choice of players determines the whole plot guidance and even brings completely different stories and scene settings (the choice after the second generation floating port). This is due to the insistence of the producer, and this kind of insistence with a hard core is valuable. This is an age of impetuosity. Many people do not have the patience to explore the connotation of a game. They just kill time. This is the main reason why many busy people do not think that Witchers are good, they do not have the time to understand the contents and concepts of the game.


World outlook

For a mercenary, no matter whether he is called a freak or master, money is one of the most important factors. In the Witcher series, the desire for money is obvious, and the content setting of the game makes it impossible for the player to make money at will like in the ancient scrolls. On the one hand, the player lives a life of swords and swords, and on the other hand, he has to worry about equipment, knowledge, and information.


In any generation, in the choice of getting rewards, not choosing money will only bring a reply from the other party, and it cannot change too much. The old players who are accustomed to the world view of money first will not care whether the reward is the king's bonus or the farmer's dowry for a long time.


For the world setting of the game, Witchers are often on the neutral side, and their neutrality often puts them in a dilemma. The choices in the game echo this setting. Witches never become the masters of the world. They often become chess pieces. Many times, even the executors are victims. Most of the time, their main duty is only to exorcise demons.


2. For experts, what they need to do is kill the monster and take the money to leave.

This is a game about hunting demons. All kinds of monsters are the main theme of the game. When I look forward to new works, I always pay attention to what kind of monsters will appear. In addition to the classic models of rotten streets, the fresh monsters will fit the core elements of the game well. This point is best reflected in the latest works. Different elemental monsters have different fighting methods. Alder can put out the fire, and players can also use the north wind to control the elements. During the day, demons need restraint of Arden to be better killed, and fire is always one of the most effective weapons against werewolves.


In addition to the appearance optimization and play changes of a few monsters, the Witcher series has been using a variety of monsters to make players behave more like a demon hunters.


The Witcher has never changed the core game method and the world. He just constantly optimizes the deficiencies before, so as to bring a better game experience.


3. Without conspiracy, there would be no Witcher's journey.

The plot is designed to surprise you

The plot is the proud part of the Witcher series, but I will not repeat it here. The plot reversal of the first generation is obvious, the ending is unexpected, and there are many metaphors contained in it. The story of the second generation is more direct, and it connects the preceding and the following. The too extensive map setting of the third generation led to a slight delay in the first half of the plot, and the protagonist's search for women was also criticized. However, the plot of the end was completely improved (compared with the second generation's half-hearted).


The pit is always filled

The phenomenon of "rotten tail" did not appear in the Witchers. Adhering to the world outlook and game setting, all the questions of the first generation and the second generation were basically solved in the third generation. The continuous appearance of colored eggs in the first generation and the second generation among the three generations is also a good echo.


The head of the first generation said that the world would be destroyed in the frost, and the third generation did indeed end up in the frost.


The wild hunting that has always followed Geralt finally appeared in the three generations and made an account with the king of wild hunting, aridine.


After getting the memory, Geralt has been looking for clues of Yennefer, the former lover. The thick ink color of Yennefer's latest generation of works also allows the players to experience the unique charm of the goddess of gaoleng.


The only point is that Ciri was suddenly killed in the third generation, and Geralt's adopted daughter was not mentioned in the previous two works.


The Witcher always remembered to finish the story, and he did.


4. Attitude will prove the possibility of rising

Willfulness proves the sincerity

CDP's entrepreneurial story is familiar to those who know about single-player games. The historical study of the Polish national treasure of the underwear door has shown that this enterprise is a company full of good ideas and a willful attitude.


Unlike EA, CDP is an enterprise that truly loves to play games, not just as a tool for making money. This is the most important quality assurance. After eight years of development, the Witcher series has been developed from generation to generation, and finally in the third book, it has fully declared the power of the Polish game industry to the whole world.


To develop a magnificent and huge world of three generations, only a team of more than 200 people including logistics personnel and hr200 people is admirable, and only true love can become the driving force of masterpieces.


The attitude of pure stand-alone production without any network elements also proves their confidence in the quality of their works.


Rising milestone

The Witcher series is undoubtedly a milestone in the stand-alone game. Geralt will be remembered as Claude, sergeant and mctrev. The three witches, the main works of CDP, showed their ambition and undoubtedly became the public praise guarantee for the later works.